TokIt Documentation
Welcome to the TokIt Documentation! We’re excited to guide you through setting up and using our app.
Inspired by the viral sensation TikTok, TokIt offers a vibrant platform where creativity knows no bounds. Whether you're a content creator looking to showcase your talent, a casual viewer searching for the next big trend, or a developer aiming to understand the inner workings of TokIt, you've come to the right place.
Explore. Create. Engage. Welcome to TokIt!
Welcome
Before you dive into this documentation, please ensure that you have completed all the preliminary steps, including configuring Firebase for this project. Proper configuration is essential for the app to function correctly and to enable all its features.
If you haven’t yet configured Firebase, please refer to the Firebase Configuration Guide to complete this crucial step. Once you have Firebase set up, you’re ready to move forward with the rest of this documentation.
In this section, we’ll cover:
• Project Setup: Step-by-step instructions to get your TokIt project up and running in Xcode.
• Application Dependency Learn how to install and manage the necessary libraries using Swift Package Manager.
Make sure to follow each section carefully to ensure a smooth setup and optimal performance of your TokIt app. Let’s get started on creating something amazing!
Application Dependency
Setting up application dependencies is essential for ensuring your app has all the necessary libraries and tools to function correctly. Follow these steps to integrate dependencies using Swift Package Manager and get your TokIt project up and running.
Use Swift Package Manager to Install and Manage Dependencies
1. Open Your TokIt Project in Xcode:
• Download the TokIt project files to your local machine.
• Find and open Xcode from your Applications folder.
• Navigate to the TokIt project folder and open the TokIt.xcodeproj file.
2. Add Packages:
• In Xcode, with your TokIt project open, navigate to File > Add Packages.
• When prompted, enter the iOS SDK repository URLs for the dependencies you need to install:
• Kingfisher: Kingfisher is a powerful, pure-Swift library for downloading and
caching images from the web. It provides a pure-Swift way to work with remote images in your app.
Add Kingfisher using the repository URL:
Kingfisher [https://github.com/onevcat/Kingfisher
].
• Firebase: Firebase is a set of backend cloud computing services and application
development platforms provided by Google. It hosts databases, services, authentication, and
integration for a variety of applications. Add Firebase using the repository URL: Firebase iOS SDK [
https://github.com/firebase/firebase-ios-sdk
].
3. Load Libraries:
• After adding the package URLs, Xcode will start fetching and integrating the libraries into your project. This process may take a few minutes depending on your internet connection and system performance.
• Wait for all dependencies to load completely before proceeding with further development.
By following these steps, you will successfully integrate Kingfisher and Firebase into your TokIt project, enabling you to leverage their powerful functionalities for image handling and backend services. This setup ensures your app has the necessary tools to perform efficiently and effectively. If you need further assistance with Swift Package Manager or the dependencies, consult the respective documentation for Kingfisher and Firebase.
Verify Project Configuration & Run
1. Check Project Settings
• Ensure that the project settings are configured correctly.
• Verify that the Bundle Identifier matches the one registered in your Firebase project.
• Check the deployment target to ensure it matches your intended target devices. (iOS)
2. Run the Project
• Select your target (iOS) device or simulator from the Xcode toolbar.
• Click the ‘Run’ (or press `Cmd+R`) button (the play icon) to build and run the project.
• Ensure that the project builds successfully and launches on the selected device or simulator.
By following these steps, you will have the TokIt project set up and running in Xcode. If you encounter any issues during the setup process, refer to the troubleshooting section in this documentation or consult the Xcode documentation for additional guidance.